The aforementioned loop is embarrassingly parallelizable and therefore well-suited to the GPU. Using a general-purpose computation language like NVIDIA's CUDA technology would make this easy, but it ...
Contrary to vertex shaders, the instructions in a pixel shader need a specific ordering, which is called the instruction flow. This instruction flow differs between ps.1.1 - ps.1.3 and ps.1.4. ps.1.1 ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results