The Halo first-person shooter series has always pushed the limit on graphics quality on Xbox consoles (and for the first two games, the PC). So when 343 Industries took over the $3 billion video game ...
We suspected this, but now it’s clear that NVIDIA’s end game when it picked up PhysX-maker AGEIA was to integrate physics processors into graphics cards. Right now, they’re porting the PhysX engine ...
A Silicon Valley start-up hopes to introduce a lot of bounce, rattle and roll into the video game industry with a new microchip that makes virtual worlds behave as realistically as they look.
At the launch of their Radeon X1000-series of graphics products, ATI made plenty of noise about their new graphics hardware being suited to processing more than just graphics, touting their new ...
Today during the Computex computer trade show we met up with the PR Director of ATI to talk about what the Canadian graphics chip firm is most excited about during the show - hardware physics. When we ...
At the intersection of video games and motorcycle enthusiasm rests Italian developer Milestone, the studio responsible for major releases in the MotoGP and MXGP series of games. Fans of two-wheeled ...
The common video-game adage that gameplay beats graphics implies an imagined scale on which the relative importance of graphics and gameplay can be measured. I think this represents a very limited ...
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