The new question-of-the-week is: What are your favorite classroom games? In Part One, Shannon Jones, Jennifer Bay-Williams, Molly Ness, and Sheniqua Johnson shared their favorites. Today, Jenny Vo, ...
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment for a short period of time.
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time. Within these walls, knowledge transcends textbooks ...
The use of education technology in the classroom has revolutionized the way teaching and learning occur, offering new opportunities to enhance educational experiences. Integrating digital tools such ...
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